diff options
author | Mathias Fröhlich <[email protected]> | 2018-03-16 06:34:35 +0100 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2018-03-22 04:58:52 +0100 |
commit | d3c604e12e1e2ef1e562f51e529ba18bae2d9af1 (patch) | |
tree | d78452e323095b1f2054a5cad37fc8e9634a9ded /src/mesa/main/state.c | |
parent | c4c56ff303e39f55e7940b33e8afeafa80b26280 (diff) |
mesa: Update VAO internal state when setting the _DrawVAO.
Update the VAO internal state on Array._DrawVAO instead of
Array.VAO. Also the VAO internal state update gets triggered now
by a change of Array._DrawVAO instead of the _NEW_ARRAY state flag.
Also no driver looks at any VAO's NewArrays value from within
the Driver.UpdateState callback. So it should be safe to move
this update into the _mesa_set_draw_vao method.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 6dd7a7ec075..e523bccd0ce 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -360,9 +360,6 @@ _mesa_update_state_locked( struct gl_context *ctx ) update_program(ctx); } - if (new_state & _NEW_ARRAY) - _mesa_update_vao_derived_arrays(ctx, ctx->Array.VAO); - out: new_prog_state |= update_program_constants(ctx); @@ -377,7 +374,6 @@ _mesa_update_state_locked( struct gl_context *ctx ) */ ctx->Driver.UpdateState(ctx); ctx->NewState = 0; - ctx->Array.VAO->NewArrays = 0x0; } @@ -496,8 +492,14 @@ _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao, struct gl_vertex_array_object **ptr = &ctx->Array._DrawVAO; if (*ptr != vao) { _mesa_reference_vao_(ctx, ptr, vao); + ctx->NewDriverState |= ctx->DriverFlags.NewArray; - } else if (vao->NewArrays) { + } + + if (vao->NewArrays) { + _mesa_update_vao_derived_arrays(ctx, vao); + vao->NewArrays = 0; + ctx->NewDriverState |= ctx->DriverFlags.NewArray; } |