diff options
author | Jouk Jansen <[email protected]> | 2000-11-22 07:32:16 +0000 |
---|---|---|
committer | Jouk Jansen <[email protected]> | 2000-11-22 07:32:16 +0000 |
commit | 5e3bc0c2a2bcdf59949410f94c9b705fc1281ce8 (patch) | |
tree | ee6c08673fe9a228afc6960699a3dfff32e9cbab /src/mesa/main/state.c | |
parent | fbe3726050f2cd69694df9f24986e951b4c2737e (diff) |
Committing in .
Modified Files:
Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h
Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c
Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c
Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c
Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c
Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h
Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c
Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h
Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h
Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h
Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c
Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c
Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h
Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c
Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h
Mesa/src/extensions.c Mesa/src/extensions.h
Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c
Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c
Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h
Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h
Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h
Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c
Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h
Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c
Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h
Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c
Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h
Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c
Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h
Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c
Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h
Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c
Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c
Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c
Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c
Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h
Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h
Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h
Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h
Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h
Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h
Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h
Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h
Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h
Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c
Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h
Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h
Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h
Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h
Mesa/src/swrast_setup/ss_context.h
Mesa/src/swrast_setup/ss_triangle.c
Mesa/src/swrast_setup/ss_triangle.h
Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c
Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c
Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c
Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c
Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h
Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h
Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h
Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h
Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h
Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h
Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h
Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h
Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h
Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h
Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h
Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h
Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h
Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h
Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h
Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h
Mesa/src/tnl/tnl.h
Added Files:
Mesa/src/mtypes.h
Removed Files:
Mesa/src/types.h
Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while
compiling on a VMS system.
----------------------------------------------------------------------
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2439655143e..8db7f013040 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.46 2000/11/19 23:10:25 brianp Exp $ */ +/* $Id: state.c,v 1.47 2000/11/22 07:32:17 joukj Exp $ */ /* * Mesa 3-D graphics library @@ -76,7 +76,7 @@ #include "texobj.h" #include "texstate.h" #include "texture.h" -#include "types.h" +#include "mtypes.h" #include "varray.h" #include "winpos.h" @@ -725,7 +725,7 @@ update_polygon( GLcontext *ctx ) ctx->_TriangleCaps |= DD_TRI_OFFSET; } -static void +static void calculate_model_project_matrix( GLcontext *ctx ) { if (!ctx->_NeedEyeCoords) { @@ -756,13 +756,13 @@ update_modelview_scale( GLcontext *ctx ) } -/* Bring uptodate any state that relies on _NeedEyeCoords. +/* Bring uptodate any state that relies on _NeedEyeCoords. */ static void update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) -{ +{ /* Check if the truth-value interpretations of the bitfields have - * changed: + * changed: */ if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) { /* Recalculate all state that depends on _NeedEyeCoords. @@ -780,12 +780,12 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) /* Recalculate that same state if and only if it has been * invalidated by other statechanges. */ - if (new_state & _NEW_MODELVIEW) + if (new_state & _NEW_MODELVIEW) update_modelview_scale(ctx); - if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) + if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) calculate_model_project_matrix(ctx); - + if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW)) gl_compute_light_positions( ctx ); } @@ -825,7 +825,7 @@ static void update_projection( GLcontext *ctx ) { _math_matrix_analyze( &ctx->ProjectionMatrix ); - + /* Recompute clip plane positions in clipspace. This is also done * in _mesa_ClipPlane(). */ @@ -860,7 +860,7 @@ update_image_transfer_state(GLcontext *ctx) if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) mask |= IMAGE_SHIFT_OFFSET_BIT; - + if (ctx->Pixel.MapColorFlag) mask |= IMAGE_MAP_COLOR_BIT; @@ -910,7 +910,7 @@ update_image_transfer_state(GLcontext *ctx) * state references this value, and must be treated with care to * ensure that updates are done correctly. All state dependent on * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(), - * and from nowhere else. + * and from nowhere else. */ void gl_update_state( GLcontext *ctx ) { @@ -920,18 +920,18 @@ void gl_update_state( GLcontext *ctx ) if (MESA_VERBOSE & VERBOSE_STATE) gl_print_state("", new_state); - if (new_state & _NEW_MODELVIEW) + if (new_state & _NEW_MODELVIEW) _math_matrix_analyze( &ctx->ModelView ); - if (new_state & _NEW_PROJECTION) + if (new_state & _NEW_PROJECTION) update_projection( ctx ); - if (new_state & _NEW_TEXTURE_MATRIX) + if (new_state & _NEW_TEXTURE_MATRIX) _mesa_update_texture_matrices( ctx ); - if (new_state & _NEW_COLOR_MATRIX) + if (new_state & _NEW_COLOR_MATRIX) _math_matrix_analyze( &ctx->ColorMatrix ); - + /* References ColorMatrix.type (derived above). */ if (new_state & (_NEW_PIXEL|_NEW_COLOR_MATRIX)) @@ -939,18 +939,18 @@ void gl_update_state( GLcontext *ctx ) /* Contributes to NeedEyeCoords, NeedNormals. */ - if (new_state & _NEW_TEXTURE) + if (new_state & _NEW_TEXTURE) _mesa_update_texture_state( ctx ); - if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR)) + if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR)) update_drawbuffer( ctx ); - if (new_state & _NEW_POLYGON) + if (new_state & _NEW_POLYGON) update_polygon( ctx ); /* Contributes to NeedEyeCoords, NeedNormals. */ - if (new_state & _NEW_LIGHT) + if (new_state & _NEW_LIGHT) gl_update_lighting( ctx ); /* We can light in object space if the modelview matrix preserves @@ -968,15 +968,15 @@ void gl_update_state( GLcontext *ctx ) * If the truth value of either has changed, update for the new * lighting space and recompute the positions of lights and the * normal transform. - * + * * If the lighting space hasn't changed, may still need to recompute - * light positions & normal transforms for other reasons. + * light positions & normal transforms for other reasons. */ if (new_state & (_NEW_MODELVIEW | _NEW_PROJECTION | _TNL_NEW_NORMAL_TRANSFORM | _NEW_LIGHT | - _TNL_NEW_NEED_EYE_COORDS)) + _TNL_NEW_NEED_EYE_COORDS)) update_tnl_spaces( ctx, oldneedeyecoords ); /* |