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authorJouk Jansen <[email protected]>2000-11-22 07:32:16 +0000
committerJouk Jansen <[email protected]>2000-11-22 07:32:16 +0000
commit5e3bc0c2a2bcdf59949410f94c9b705fc1281ce8 (patch)
treeee6c08673fe9a228afc6960699a3dfff32e9cbab /src/mesa/main/state.c
parentfbe3726050f2cd69694df9f24986e951b4c2737e (diff)
Committing in .
Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 2439655143e..8db7f013040 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.46 2000/11/19 23:10:25 brianp Exp $ */
+/* $Id: state.c,v 1.47 2000/11/22 07:32:17 joukj Exp $ */
/*
* Mesa 3-D graphics library
@@ -76,7 +76,7 @@
#include "texobj.h"
#include "texstate.h"
#include "texture.h"
-#include "types.h"
+#include "mtypes.h"
#include "varray.h"
#include "winpos.h"
@@ -725,7 +725,7 @@ update_polygon( GLcontext *ctx )
ctx->_TriangleCaps |= DD_TRI_OFFSET;
}
-static void
+static void
calculate_model_project_matrix( GLcontext *ctx )
{
if (!ctx->_NeedEyeCoords) {
@@ -756,13 +756,13 @@ update_modelview_scale( GLcontext *ctx )
}
-/* Bring uptodate any state that relies on _NeedEyeCoords.
+/* Bring uptodate any state that relies on _NeedEyeCoords.
*/
static void
update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
-{
+{
/* Check if the truth-value interpretations of the bitfields have
- * changed:
+ * changed:
*/
if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) {
/* Recalculate all state that depends on _NeedEyeCoords.
@@ -780,12 +780,12 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
/* Recalculate that same state if and only if it has been
* invalidated by other statechanges.
*/
- if (new_state & _NEW_MODELVIEW)
+ if (new_state & _NEW_MODELVIEW)
update_modelview_scale(ctx);
- if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
calculate_model_project_matrix(ctx);
-
+
if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
gl_compute_light_positions( ctx );
}
@@ -825,7 +825,7 @@ static void
update_projection( GLcontext *ctx )
{
_math_matrix_analyze( &ctx->ProjectionMatrix );
-
+
/* Recompute clip plane positions in clipspace. This is also done
* in _mesa_ClipPlane().
*/
@@ -860,7 +860,7 @@ update_image_transfer_state(GLcontext *ctx)
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
mask |= IMAGE_SHIFT_OFFSET_BIT;
-
+
if (ctx->Pixel.MapColorFlag)
mask |= IMAGE_MAP_COLOR_BIT;
@@ -910,7 +910,7 @@ update_image_transfer_state(GLcontext *ctx)
* state references this value, and must be treated with care to
* ensure that updates are done correctly. All state dependent on
* _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
- * and from nowhere else.
+ * and from nowhere else.
*/
void gl_update_state( GLcontext *ctx )
{
@@ -920,18 +920,18 @@ void gl_update_state( GLcontext *ctx )
if (MESA_VERBOSE & VERBOSE_STATE)
gl_print_state("", new_state);
- if (new_state & _NEW_MODELVIEW)
+ if (new_state & _NEW_MODELVIEW)
_math_matrix_analyze( &ctx->ModelView );
- if (new_state & _NEW_PROJECTION)
+ if (new_state & _NEW_PROJECTION)
update_projection( ctx );
- if (new_state & _NEW_TEXTURE_MATRIX)
+ if (new_state & _NEW_TEXTURE_MATRIX)
_mesa_update_texture_matrices( ctx );
- if (new_state & _NEW_COLOR_MATRIX)
+ if (new_state & _NEW_COLOR_MATRIX)
_math_matrix_analyze( &ctx->ColorMatrix );
-
+
/* References ColorMatrix.type (derived above).
*/
if (new_state & (_NEW_PIXEL|_NEW_COLOR_MATRIX))
@@ -939,18 +939,18 @@ void gl_update_state( GLcontext *ctx )
/* Contributes to NeedEyeCoords, NeedNormals.
*/
- if (new_state & _NEW_TEXTURE)
+ if (new_state & _NEW_TEXTURE)
_mesa_update_texture_state( ctx );
- if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
+ if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
update_drawbuffer( ctx );
- if (new_state & _NEW_POLYGON)
+ if (new_state & _NEW_POLYGON)
update_polygon( ctx );
/* Contributes to NeedEyeCoords, NeedNormals.
*/
- if (new_state & _NEW_LIGHT)
+ if (new_state & _NEW_LIGHT)
gl_update_lighting( ctx );
/* We can light in object space if the modelview matrix preserves
@@ -968,15 +968,15 @@ void gl_update_state( GLcontext *ctx )
* If the truth value of either has changed, update for the new
* lighting space and recompute the positions of lights and the
* normal transform.
- *
+ *
* If the lighting space hasn't changed, may still need to recompute
- * light positions & normal transforms for other reasons.
+ * light positions & normal transforms for other reasons.
*/
if (new_state & (_NEW_MODELVIEW |
_NEW_PROJECTION |
_TNL_NEW_NORMAL_TRANSFORM |
_NEW_LIGHT |
- _TNL_NEW_NEED_EYE_COORDS))
+ _TNL_NEW_NEED_EYE_COORDS))
update_tnl_spaces( ctx, oldneedeyecoords );
/*