diff options
author | Brian Paul <[email protected]> | 2003-05-01 22:44:02 +0000 |
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committer | Brian Paul <[email protected]> | 2003-05-01 22:44:02 +0000 |
commit | 92f9785c727ea10ff5f8dc9770f0e8f388fcea70 (patch) | |
tree | 10335899a8205128723f6b459d827e918bbc2d86 /src/mesa/main/state.c | |
parent | 09b00c5ded8e6211c9c79be600bb8c8ecad0d8fc (diff) |
Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.
Misc vertex array / vertex program changes.
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index f14c3f9d53e..8030c9e94b6 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -867,7 +867,7 @@ update_texture_matrices( GLcontext *ctx ) ctx->Texture._TexMatEnabled = 0; - for (i=0; i < ctx->Const.MaxTextureUnits; i++) { + for (i=0; i < ctx->Const.MaxTextureCoordUnits; i++) { if (ctx->TextureMatrixStack[i].Top->flags & MAT_DIRTY) { _math_matrix_analyse( ctx->TextureMatrixStack[i].Top ); @@ -903,6 +903,8 @@ update_texture_state( GLcontext *ctx ) ctx->Texture._TexGenEnabled = 0; /* Update texture unit state. + * XXX this loop should probably be broken into separate loops for + * texture coord units and texture image units. */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |