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authorTimothy Arceri <[email protected]>2017-05-10 10:37:35 +1000
committerTimothy Arceri <[email protected]>2017-05-11 14:46:39 +1000
commit6d7660cf4b7c0c73b4394f09dd149c6b0386115c (patch)
treefaf00a30c3b34944ebd954b374a21beeae54b5a6 /src/mesa/main/state.c
parent276166c45b5733137f2e562bd0aca84c8652124b (diff)
mesa: remove _CurrentFragmentProgram from gl_pipeline_object
This was added in b527dd65c830a as a work around because fixed function fragment shaders were tracked in ctx->FragmentProgram._Current as a gl_program rather than gl_shader_program. However after my refactoring of the program and shader structs at the end of 2016 which culminated in c505d6d85222, we no longer need gl_shader_program to track the current program making _CurrentFragmentProgram obsolete. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 5a760f5e5d0..73872b822a6 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -133,16 +133,12 @@ update_program(struct gl_context *ctx)
if (fsProg) {
/* Use GLSL fragment shader */
- _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram,
- fsProg);
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current, fsProg);
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
NULL);
}
else if (ctx->FragmentProgram._Enabled) {
/* Use user-defined fragment program */
- _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram,
- NULL);
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current,
ctx->FragmentProgram.Current);
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
@@ -151,8 +147,6 @@ update_program(struct gl_context *ctx)
else if (ctx->ATIFragmentShader._Enabled &&
ctx->ATIFragmentShader.Current->Program) {
/* Use the enabled ATI fragment shader's associated program */
- _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram,
- NULL);
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current,
ctx->ATIFragmentShader.Current->Program);
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
@@ -162,8 +156,6 @@ update_program(struct gl_context *ctx)
/* Use fragment program generated from fixed-function state */
struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx);
- _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram,
- f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current,
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,