diff options
author | Kenneth Graunke <[email protected]> | 2014-02-01 19:14:38 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-02-03 00:52:58 -0800 |
commit | 0dfe50f1a6cc5e1f979ac65cca4ed9359d18869d (patch) | |
tree | 19a18b64de4bbfff6da38a854e8ef1b63d57ab2f /src/mesa/main/state.c | |
parent | 81144c049bc7c12e4edcdf28f91c3c024c6e8b2b (diff) |
mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.
When reading through the Mesa drawing code, it's not immediately obvious
to me that "ArrayObj" (gl_array_object) is the Vertex Array Object (VAO)
state. The comment above the structure explains this, but readers still
have to remember this and translate accordingly.
Out of context, "array object" is a fairly vague. Even in context,
"array" has a lot of meanings: glDrawArrays, vertex data stored in user
arrays, gl_client_arrays, gl_vertex_attrib_arrays, and so on.
Using the term "VAO" immediately associates these fields with the OpenGL
concept, clarifying the situation and aiding programmer sanity.
Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
-e 's/ArrayObj;/VAO;/g' \
-e 's/->ArrayObj/->VAO/g' \
-e 's/Array\.ArrayObj/Array.VAO/g' \
-e 's/Array\.DefaultArrayObj/Array.DefaultVAO/g'
v2: Rerun command to resolve conflicts with Ian's meta patches.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index bdebbc14104..b6593dd1a0b 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -417,11 +417,11 @@ _mesa_update_state_locked( struct gl_context *ctx ) } if (new_state & _NEW_ARRAY) - _mesa_update_array_object_client_arrays(ctx, ctx->Array.ArrayObj); + _mesa_update_array_object_client_arrays(ctx, ctx->Array.VAO); if (ctx->Const.CheckArrayBounds && new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) { - _mesa_update_array_object_max_element(ctx, ctx->Array.ArrayObj); + _mesa_update_array_object_max_element(ctx, ctx->Array.VAO); } out: @@ -439,7 +439,7 @@ _mesa_update_state_locked( struct gl_context *ctx ) new_state = ctx->NewState | new_prog_state; ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); - ctx->Array.ArrayObj->NewArrays = 0x0; + ctx->Array.VAO->NewArrays = 0x0; } |