diff options
author | Roland Scheidegger <[email protected]> | 2008-07-02 20:08:27 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2008-07-02 20:22:08 +0200 |
commit | 489fc4d10a57538de59a89e19ce752e4b7253d22 (patch) | |
tree | acd00293c4e71f1e49da222dc840b4bbb2086f93 /src/mesa/main/state.c | |
parent | cc31eecbcb90dabacabac3e6be7c01cfe3a7a2a6 (diff) |
mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample
rendering rules only apply if there's also a multisampled buffer.
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 315253d90a7..344af91e172 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -289,6 +289,20 @@ update_viewport_matrix(GLcontext *ctx) /** + * Update derived multisample state. + */ +static void +update_multisample(GLcontext *ctx) +{ + ctx->Multisample._Enabled = GL_FALSE; + if (ctx->DrawBuffer) { + if (ctx->DrawBuffer->Visual.sampleBuffers) + ctx->Multisample._Enabled = GL_TRUE; + } +} + + +/** * Update derived color/blend/logicop state. */ static void @@ -425,6 +439,9 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) update_viewport_matrix(ctx); + if (new_state & _NEW_MULTISAMPLE) + update_multisample( ctx ); + if (new_state & _NEW_COLOR) update_color( ctx ); |