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authorMarek Olšák <marek.olsak@amd.com>2015-05-28 18:14:29 +0200
committerMarek Olšák <marek.olsak@amd.com>2015-06-05 19:44:32 +0200
commit4312b4f5704ddd88e27b3bf2c17eaf054567f067 (patch)
tree103a837060c706cb4459a19d9fd96400d617814f /src/mesa/main/state.c
parent3b2721ce1145cc60bf35e41e9f50a92849142a06 (diff)
mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAM
There's no reason to use our own definition. Tessellation will use the NV definitions too. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 2657c532f88..5b970081a3f 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -225,7 +225,7 @@ update_program(struct gl_context *ctx)
if (ctx->GeometryProgram._Current != prevGP) {
new_state |= _NEW_PROGRAM;
if (ctx->Driver.BindProgram) {
- ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM,
+ ctx->Driver.BindProgram(ctx, GL_GEOMETRY_PROGRAM_NV,
(struct gl_program *) ctx->GeometryProgram._Current);
}
}