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authorBrian Paul <[email protected]>2010-01-26 10:53:34 -0700
committerBrian Paul <[email protected]>2010-01-26 10:53:40 -0700
commitaf1e9403e732651fe2cedde230ac7010f2f1a649 (patch)
treea3a3f50e7b82fa40bd1bed8fda8cda438ed1245f /src/mesa/main/state.c
parent1d8b308cbf6e17f2703807152deaa1ee075882e2 (diff)
mesa: remove redundant _MaxElement computation
Eric added some new code to check if offset < obj_size before computing _MaxElement but my original code was still present afterward and it clobbered the _MaxElement value. Not sure if this came from a bad merge or what.
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 904ad012052..5e07d1d2f15 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -82,12 +82,6 @@ compute_max_element(struct gl_client_array *array)
} else {
array->_MaxElement = 0;
}
- /* Compute the max element we can access in the VBO without going
- * out of bounds.
- */
- array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- - (GLsizeiptrARB) array->Ptr + array->StrideB
- - array->_ElementSize) / array->StrideB;
}
else {
/* user-space array, no idea how big it is */