diff options
author | Marek Olšák <[email protected]> | 2013-03-28 02:48:17 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-04-06 23:57:09 +0200 |
commit | 9d4f67600b0a8f4b37eb2ed45b194e153669d11a (patch) | |
tree | 2c3dafb839c1d656950f3fce16d400d883d51601 /src/mesa/main/state.c | |
parent | 755648c37fc7a54ed0b11c868fd4c7fe28b2f861 (diff) |
mesa: move updating clamp control derived state out of mesa_update_state_locked
It has 2 dependencies: glClampColor and the framebuffer, we might just as well
do the update where those two are changed.
v2: cosmetic changes from Brian's email
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 73c5a1c263f..251c1aea934 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -309,36 +309,6 @@ update_multisample(struct gl_context *ctx) /** - * Update the ctx->Color._ClampFragmentColor field - */ -static void -update_clamp_fragment_color(struct gl_context *ctx) -{ - struct gl_framebuffer *fb = ctx->DrawBuffer; - - /* Don't clamp if: - * - there is no colorbuffer - * - all colorbuffers are unsigned normalized, so clamping has no effect - * - there is an integer colorbuffer - */ - if (!fb || !fb->_HasSNormOrFloatColorBuffer || fb->_IntegerColor) - ctx->Color._ClampFragmentColor = GL_FALSE; - else - ctx->Color._ClampFragmentColor = _mesa_get_clamp_fragment_color(ctx); -} - - -/** - * Update the ctx->Color._ClampVertexColor field - */ -static void -update_clamp_vertex_color(struct gl_context *ctx) -{ - ctx->Light._ClampVertexColor = _mesa_get_clamp_vertex_color(ctx); -} - - -/** * Update the ctx->VertexProgram._TwoSideEnabled flag. */ static void @@ -497,9 +467,6 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & (_NEW_LIGHT | _NEW_PROGRAM)) update_twoside( ctx ); - if (new_state & (_NEW_LIGHT | _NEW_BUFFERS)) - update_clamp_vertex_color(ctx); - if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) _mesa_update_stencil( ctx ); @@ -515,9 +482,6 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & (_NEW_MULTISAMPLE | _NEW_BUFFERS)) update_multisample( ctx ); - if(new_state & (_NEW_FRAG_CLAMP | _NEW_BUFFERS)) - update_clamp_fragment_color(ctx); - #if 0 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT | _NEW_STENCIL | _MESA_NEW_SEPARATE_SPECULAR)) |