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authorLaura Ekstrand <[email protected]>2015-02-03 11:03:01 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:14 +0200
commit9036a6c0aa0637a1cd756836006dc8565b15a478 (patch)
tree366d9034f7ec308924c85960571a95ddbca01339 /src/mesa/main/state.c
parent1a314f3c51bf1884cc3bf880e32461f304d5030b (diff)
main: Refactor _mesa_update_framebuffer.
_mesa_update_framebuffer now operates on arbitrary read and draw framebuffers. This allows BlitNamedFramebuffer to update the state of its arbitrary read and draw framebuffers. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 99db37bafd7..3688736cb79 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -389,7 +389,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
update_frontbit( ctx );
if (new_state & _NEW_BUFFERS)
- _mesa_update_framebuffer(ctx);
+ _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
_mesa_update_draw_buffer_bounds( ctx );