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authorPaul Berry <[email protected]>2014-01-09 11:16:27 -0800
committerPaul Berry <[email protected]>2014-01-21 20:25:02 -0800
commit3b22146dc714b6090f7423abbc4df53d7d1fdaa9 (patch)
treeb59bef08624870671092f9906585869f6f9aeac9 /src/mesa/main/state.c
parentcd18ba1c7aba66f2dd7cdbe2cf3b4a803c241d10 (diff)
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \ -print0 | xargs -0 sed -i \ -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \ -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \ -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g' Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 87f6553a5f9..bde548f68d8 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -94,9 +94,9 @@ update_program_enables(struct gl_context *ctx)
static GLbitfield
update_program(struct gl_context *ctx)
{
- const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
- const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
- struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
+ const struct gl_shader_program *vsProg = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
+ const struct gl_shader_program *gsProg = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
+ struct gl_shader_program *fsProg = ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
@@ -307,7 +307,7 @@ update_multisample(struct gl_context *ctx)
static void
update_twoside(struct gl_context *ctx)
{
- if (ctx->Shader.CurrentVertexProgram ||
+ if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] ||
ctx->VertexProgram._Enabled) {
ctx->VertexProgram._TwoSideEnabled = ctx->VertexProgram.TwoSideEnabled;
} else {