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authorKeith Whitwell <[email protected]>2008-09-20 08:26:11 -0700
committerKeith Whitwell <[email protected]>2008-09-21 09:46:00 -0700
commit32ef6e75839d6be283e034436e5dd34eabb67958 (patch)
tree7d8ac6e9236a5822d31481936ae0963154efa377 /src/mesa/main/state.c
parente019ead5d76fd4e6e7d47d23e0284058391e1e29 (diff)
mesa: move fixed function vertex program builder from tnl to core mesa
Also unify caching of fragment and vertex programs in shader/prog_cache.c` Brought across from gallium-0.2
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c98
1 files changed, 66 insertions, 32 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index d60b9a13d8b..3323887cb02 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -62,6 +62,7 @@
#if FEATURE_EXT_framebuffer_object
#include "fbobject.h"
#endif
+#include "ffvertex_prog.h"
#include "framebuffer.h"
#include "hint.h"
#include "histogram.h"
@@ -951,13 +952,12 @@ update_arrays( GLcontext *ctx )
}
-/**
- * Update derived vertex/fragment program state.
- */
static void
update_program(GLcontext *ctx)
{
const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+ const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
/* These _Enabled flags indicate if the program is enabled AND valid. */
ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
@@ -969,13 +969,18 @@ update_program(GLcontext *ctx)
/*
* Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
- * pointers to the programs that should be enabled/used.
+ * pointers to the programs that should be enabled/used. These will only
+ * be NULL if we need to use the fixed-function code.
*
* These programs may come from several sources. The priority is as
* follows:
* 1. OpenGL 2.0/ARB vertex/fragment shaders
* 2. ARB/NV vertex/fragment programs
* 3. Programs derived from fixed-function state.
+ *
+ * Note: it's possible for a vertex shader to get used with a fragment
+ * program (and vice versa) here, but in practice that shouldn't ever
+ * come up, or matter.
*/
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
@@ -991,23 +996,6 @@ update_program(GLcontext *ctx)
shProg->FragmentProgram);
}
else {
- if (ctx->VertexProgram._Enabled) {
- /* use user-defined vertex program */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
- ctx->VertexProgram.Current);
- }
- else if (ctx->VertexProgram._MaintainTnlProgram) {
- /* Use vertex program generated from fixed-function state.
- * The _Current pointer will get set in
- * _tnl_UpdateFixedFunctionProgram() later if appropriate.
- */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
- }
- else {
- /* no vertex program */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
- }
-
if (ctx->FragmentProgram._Enabled) {
/* use user-defined vertex program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
@@ -1015,15 +1003,38 @@ update_program(GLcontext *ctx)
}
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
/* Use fragment program generated from fixed-function state.
- * The _Current pointer will get set in _mesa_UpdateTexEnvProgram()
- * later if appropriate.
*/
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ _mesa_get_fixed_func_fragment_program(ctx));
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ ctx->FragmentProgram._Current);
}
else {
/* no fragment program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
}
+
+ /* Examine vertex program after fragment program as
+ * _mesa_get_fixed_func_vertex_program() needs to know active
+ * fragprog inputs.
+ */
+ if (ctx->VertexProgram._Enabled) {
+ /* use user-defined vertex program */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ ctx->VertexProgram.Current);
+ }
+ else if (ctx->VertexProgram._MaintainTnlProgram) {
+ /* Use vertex program generated from fixed-function state.
+ */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ _mesa_get_fixed_func_vertex_program(ctx));
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
+ ctx->VertexProgram._Current);
+ }
+ else {
+ /* no vertex program */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
+ }
}
if (ctx->VertexProgram._Current)
@@ -1032,12 +1043,28 @@ update_program(GLcontext *ctx)
assert(ctx->FragmentProgram._Current->Base.Parameters);
+ /* XXX: get rid of _Active flag.
+ */
+#if 1
ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
if (ctx->FragmentProgram._MaintainTexEnvProgram &&
!ctx->FragmentProgram._Enabled) {
if (ctx->FragmentProgram._UseTexEnvProgram)
ctx->FragmentProgram._Active = GL_TRUE;
}
+#endif
+
+ /* Let the driver know what's happening:
+ */
+ if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ (struct gl_program *) ctx->FragmentProgram._Current);
+ }
+
+ if (ctx->VertexProgram._Current != prevVP && ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ (struct gl_program *) ctx->VertexProgram._Current);
+ }
}
@@ -1197,13 +1224,11 @@ void
_mesa_update_state_locked( GLcontext *ctx )
{
GLbitfield new_state = ctx->NewState;
+ GLbitfield prog_flags = _NEW_PROGRAM;
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
- if (new_state & _NEW_PROGRAM)
- update_program( ctx );
-
if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
_mesa_update_modelview_project( ctx, new_state );
@@ -1249,11 +1274,6 @@ _mesa_update_state_locked( GLcontext *ctx )
update_tricaps( ctx, new_state );
#endif
- if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG))
- _mesa_UpdateTexEnvProgram(ctx);
- }
-
/* ctx->_NeedEyeCoords is now up to date.
*
* If the truth value of this variable has changed, update for the
@@ -1266,6 +1286,20 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & _MESA_NEW_NEED_EYE_COORDS)
_mesa_update_tnl_spaces( ctx, new_state );
+ if (ctx->FragmentProgram._MaintainTexEnvProgram) {
+ prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
+ }
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
+ _NEW_TRANSFORM | _NEW_POINT |
+ _NEW_FOG | _NEW_LIGHT |
+ _MESA_NEW_NEED_EYE_COORDS);
+ }
+ if (new_state & prog_flags)
+ update_program( ctx );
+
+
+
/*
* Give the driver a chance to act upon the new_state flags.
* The driver might plug in different span functions, for example.