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authorBrian Paul <[email protected]>2011-04-06 14:16:57 -0600
committerBrian Paul <[email protected]>2011-04-06 16:52:48 -0600
commit7b8830d81d816c22d5930bec1f0f178cf0d138c6 (patch)
treeb4fb38e18313a214bf95d7396faa951b80dc9b50 /src/mesa/main/state.c
parentde4cb19a1c3f166a2ffae3369aa95d3f81198b6b (diff)
mesa: consolidate code in _mesa_update_array_max_element()
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c33
1 files changed, 2 insertions, 31 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 1d1ae47374e..4696dbb526f 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -48,6 +48,7 @@
#include "texenvprogram.h"
#include "texobj.h"
#include "texstate.h"
+#include "varray.h"
static void
@@ -61,43 +62,13 @@ update_separate_specular(struct gl_context *ctx)
/**
- * Compute the index of the last array element that can be safely accessed
- * in a vertex array. We can really only do this when the array lives in
- * a VBO.
- * The array->_MaxElement field will be updated.
- * Later in glDrawArrays/Elements/etc we can do some bounds checking.
- */
-static void
-compute_max_element(struct gl_client_array *array)
-{
- assert(array->Enabled);
- if (array->BufferObj->Name) {
- GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
- GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
-
- if (offset < obj_size) {
- array->_MaxElement = (obj_size - offset +
- array->StrideB -
- array->_ElementSize) / array->StrideB;
- } else {
- array->_MaxElement = 0;
- }
- }
- else {
- /* user-space array, no idea how big it is */
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
- }
-}
-
-
-/**
* Helper for update_arrays().
* \return min(current min, array->_MaxElement).
*/
static GLuint
update_min(GLuint min, struct gl_client_array *array)
{
- compute_max_element(array);
+ _mesa_update_array_max_element(array);
return MIN2(min, array->_MaxElement);
}