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authorIan Romanick <[email protected]>2011-08-20 15:00:36 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commitde772c402215b956ab3aa0875330fc1bf7cdf95b (patch)
tree218fb8b814d144ceccb08a0f7ebe6640fa8bf675 /src/mesa/main/state.c
parent39348bf79fb247eec895c93e52f23afe138be46a (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 80502e59af7..bbe90a32e08 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -246,10 +246,12 @@ update_program(struct gl_context *ctx)
* come up, or matter.
*/
- if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) {
+ if (fsProg && fsProg->LinkStatus
+ && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
/* Use GLSL fragment shader */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
- fsProg->FragmentProgram);
+ (struct gl_fragment_program *)
+ fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
}
else if (ctx->FragmentProgram._Enabled) {
/* Use user-defined fragment program */