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authorBrian Paul <[email protected]>2001-03-03 20:33:27 +0000
committerBrian Paul <[email protected]>2001-03-03 20:33:27 +0000
commit08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch)
tree6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/main/state.c
parent19bbfc62638b60dd1a41e84686f24483adea5b03 (diff)
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index badf180ce88..4bd1ade6dcd 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.59 2001/02/20 16:42:25 brianp Exp $ */
+/* $Id: state.c,v 1.60 2001/03/03 20:33:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -88,7 +88,7 @@ static int
generic_noop(void)
{
#ifdef DEBUG
- gl_problem(NULL, "undefined function dispatch");
+ _mesa_problem(NULL, "undefined function dispatch");
#endif
return 0;
}
@@ -557,7 +557,7 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
*/
update_modelview_scale(ctx);
calculate_model_project_matrix(ctx);
- gl_compute_light_positions( ctx );
+ _mesa_compute_light_positions( ctx );
if (ctx->Driver.LightingSpaceChange)
ctx->Driver.LightingSpaceChange( ctx );
@@ -575,7 +575,7 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
calculate_model_project_matrix(ctx);
if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
- gl_compute_light_positions( ctx );
+ _mesa_compute_light_positions( ctx );
}
}
@@ -621,7 +621,7 @@ update_projection( GLcontext *ctx )
GLuint p;
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipEnabled[p]) {
- gl_transform_vector( ctx->Transform._ClipUserPlane[p],
+ _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
ctx->Transform.EyeUserPlane[p],
ctx->ProjectionMatrix.inv );
}
@@ -867,13 +867,13 @@ update_texture_state( GLcontext *ctx )
* _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
* and from nowhere else.
*/
-void gl_update_state( GLcontext *ctx )
+void _mesa_update_state( GLcontext *ctx )
{
const GLuint new_state = ctx->NewState;
const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
if (MESA_VERBOSE & VERBOSE_STATE)
- gl_print_state("", new_state);
+ _mesa_print_state("", new_state);
if (new_state & _NEW_MODELVIEW)
_math_matrix_analyse( &ctx->ModelView );
@@ -906,7 +906,7 @@ void gl_update_state( GLcontext *ctx )
/* Contributes to NeedEyeCoords, NeedNormals.
*/
if (new_state & _NEW_LIGHT)
- gl_update_lighting( ctx );
+ _mesa_update_lighting( ctx );
/* We can light in object space if the modelview matrix preserves
* lengths and relative angles.