diff options
author | Brian Paul <[email protected]> | 2001-03-03 20:33:27 +0000 |
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committer | Brian Paul <[email protected]> | 2001-03-03 20:33:27 +0000 |
commit | 08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch) | |
tree | 6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/main/state.c | |
parent | 19bbfc62638b60dd1a41e84686f24483adea5b03 (diff) |
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index badf180ce88..4bd1ade6dcd 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.59 2001/02/20 16:42:25 brianp Exp $ */ +/* $Id: state.c,v 1.60 2001/03/03 20:33:27 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -88,7 +88,7 @@ static int generic_noop(void) { #ifdef DEBUG - gl_problem(NULL, "undefined function dispatch"); + _mesa_problem(NULL, "undefined function dispatch"); #endif return 0; } @@ -557,7 +557,7 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) */ update_modelview_scale(ctx); calculate_model_project_matrix(ctx); - gl_compute_light_positions( ctx ); + _mesa_compute_light_positions( ctx ); if (ctx->Driver.LightingSpaceChange) ctx->Driver.LightingSpaceChange( ctx ); @@ -575,7 +575,7 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) calculate_model_project_matrix(ctx); if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW)) - gl_compute_light_positions( ctx ); + _mesa_compute_light_positions( ctx ); } } @@ -621,7 +621,7 @@ update_projection( GLcontext *ctx ) GLuint p; for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { if (ctx->Transform.ClipEnabled[p]) { - gl_transform_vector( ctx->Transform._ClipUserPlane[p], + _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], ctx->Transform.EyeUserPlane[p], ctx->ProjectionMatrix.inv ); } @@ -867,13 +867,13 @@ update_texture_state( GLcontext *ctx ) * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(), * and from nowhere else. */ -void gl_update_state( GLcontext *ctx ) +void _mesa_update_state( GLcontext *ctx ) { const GLuint new_state = ctx->NewState; const GLuint oldneedeyecoords = ctx->_NeedEyeCoords; if (MESA_VERBOSE & VERBOSE_STATE) - gl_print_state("", new_state); + _mesa_print_state("", new_state); if (new_state & _NEW_MODELVIEW) _math_matrix_analyse( &ctx->ModelView ); @@ -906,7 +906,7 @@ void gl_update_state( GLcontext *ctx ) /* Contributes to NeedEyeCoords, NeedNormals. */ if (new_state & _NEW_LIGHT) - gl_update_lighting( ctx ); + _mesa_update_lighting( ctx ); /* We can light in object space if the modelview matrix preserves * lengths and relative angles. |