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authorIan Romanick <[email protected]>2011-08-20 14:26:12 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commit39348bf79fb247eec895c93e52f23afe138be46a (patch)
treeab54c146078a569e77bca80eec86fe251edc42bb /src/mesa/main/state.c
parent010cc547ca8c1fb2107106b0ad0de560780ce9aa (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index ab7250f3fc1..80502e59af7 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -268,10 +268,12 @@ update_program(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
}
- if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) {
+ if (gsProg && gsProg->LinkStatus
+ && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
/* Use GLSL geometry shader */
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
- gsProg->GeometryProgram);
+ (struct gl_geometry_program *)
+ gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
} else {
/* No geometry program */
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);