diff options
author | Keith Whitwell <[email protected]> | 2008-10-03 17:30:59 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-10-03 17:30:59 +0100 |
commit | 1680ef869625dc1fe9cf481b180382a34e0738e7 (patch) | |
tree | d1dff512846aaba0cf337043dd8fd00504fb5de3 /src/mesa/main/state.c | |
parent | d63a36ef3a4dd9cef1273fac5949e587c42813b5 (diff) |
mesa: avoid generating constant vertex attributes in fixedfunc programs
Keep track of enabled/active vertex attributes.
Keep track of potential vertex program outputs.
When generating fragment program, replace references to fragment attributes
which are effectively non-varying and non-computed passthrough attributes with
references to the new CURRENT_ATTRIB tracked state value.
Only downside is slight ugliness in VBO code where we need to validate state
twice in succession.
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 38 |
1 files changed, 37 insertions, 1 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index eb8dc2a3398..e0eb5f81e2b 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -465,7 +465,8 @@ _mesa_update_state_locked( GLcontext *ctx ) _mesa_update_tnl_spaces( ctx, new_state ); if (ctx->FragmentProgram._MaintainTexEnvProgram) { - prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); + prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE_MATRIX | _NEW_LIGHT | + _NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | @@ -504,3 +505,38 @@ _mesa_update_state( GLcontext *ctx ) _mesa_update_state_locked(ctx); _mesa_unlock_context_textures(ctx); } + + + + +/* Want to figure out which fragment program inputs are actually + * constant/current values from ctx->Current. These should be + * referenced as a tracked state variable rather than a fragment + * program input, to save the overhead of putting a constant value in + * every submitted vertex, transferring it to hardware, interpolating + * it across the triangle, etc... + * + * When there is a VP bound, just use vp->outputs. But when we're + * generating vp from fixed function state, basically want to + * calculate: + * + * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) | + * potential_vp_outputs ) + * + * Where potential_vp_outputs is calculated by looking at enabled + * texgen, etc. + * + * The generated fragment program should then only declare inputs that + * may vary or otherwise differ from the ctx->Current values. + * Otherwise, the fp should track them as state values instead. + */ +void +_mesa_set_varying_vp_inputs( GLcontext *ctx, + unsigned varying_inputs ) +{ + if (ctx->varying_vp_inputs != varying_inputs) { + ctx->varying_vp_inputs = varying_inputs; + ctx->NewState |= _NEW_ARRAY; + //_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs); + } +} |