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authorIan Romanick <[email protected]>2011-08-20 13:51:36 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commit010cc547ca8c1fb2107106b0ad0de560780ce9aa (patch)
treec653715e4bac2040927dcdbf2f353c6070984855 /src/mesa/main/state.c
parent2fae55666e298525fe3b5550aa2a2ebeea437710 (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index fc25515a00c..ab7250f3fc1 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -281,10 +281,12 @@ update_program(struct gl_context *ctx)
* _mesa_get_fixed_func_vertex_program() needs to know active
* fragprog inputs.
*/
- if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) {
+ if (vsProg && vsProg->LinkStatus
+ && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) {
/* Use GLSL vertex shader */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
- vsProg->VertexProgram);
+ (struct gl_vertex_program *)
+ vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
}
else if (ctx->VertexProgram._Enabled) {
/* Use user-defined vertex program */