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author | Ian Romanick <[email protected]> | 2013-12-13 13:40:48 -0800 |
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committer | Ian Romanick <[email protected]> | 2014-02-02 16:49:09 +0100 |
commit | 2bf4db1697a02cd58062e0ebac086fda72f29945 (patch) | |
tree | c61940cfdd4e699c189fb6a48ce89e5af603294d /src/mesa/main/state.c | |
parent | eb65d4b84d4c514bfa9114a56a08513efabbe030 (diff) |
meta: Don't use fixed-function to decompress array textures
Array textures can't be used with fixed-function, so don't. Instead,
just drop the decompress request on the floor. This is no worse than
what was done previously because generating the GL error (in
_mesa_set_enable) broke everything anyway.
A later patch will get GL_TEXTURE_2D_ARRAY targets working.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
0 files changed, 0 insertions, 0 deletions