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authorIan Romanick <[email protected]>2010-10-11 15:21:17 -0700
committerIan Romanick <[email protected]>2010-10-13 15:35:18 -0700
commit5cb24c4a75cd0b45bb332721c3d0e5a1f928b6f4 (patch)
tree707a362844154f254be46beea9e757dfb8dc8a4f /src/mesa/main/shared.c
parentbabe20b9d188ed94a5ecab30d829dd3f4ad728b5 (diff)
mesa: Refactor validation of shader targets
Actually validate that the implementation supports the particular shader target as well. Previously if a driver only supported vertex shaders, for example, glCreateShaderObjectARB would gladly create a fragment shader. NOTE: this is a candidate for the 7.9 branch.
Diffstat (limited to 'src/mesa/main/shared.c')
0 files changed, 0 insertions, 0 deletions