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authorTimothy Arceri <[email protected]>2016-10-19 13:23:37 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit3423488d55b9c483fcdb3996eb89b424c1031d24 (patch)
tree270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/mesa/main/shared.c
parent17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff)
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/shared.c')
-rw-r--r--src/mesa/main/shared.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 5ff0b69764f..04e54439a84 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -72,8 +72,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->DefaultVertexProgram =
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
shared->DefaultFragmentProgram =
- gl_fragment_program(ctx->Driver.NewProgram(ctx,
- GL_FRAGMENT_PROGRAM_ARB, 0));
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
shared->ATIShaders = _mesa_NewHashTable();
shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
@@ -332,7 +331,7 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
_mesa_DeleteHashTable(shared->Programs);
_mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
- _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
+ _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
_mesa_DeleteHashTable(shared->ATIShaders);