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authorBrian Paul <[email protected]>2009-05-07 13:30:39 -0600
committerBrian Paul <[email protected]>2009-05-07 14:34:09 -0600
commit4f6b704f9796775d8d9937c3cf75a2901b99b896 (patch)
tree9a5ac7599b7e6f7148b031358b2671a78fbf01ac /src/mesa/main/shared.c
parent105c8529e78db961fee832b6248c3bcf59668bad (diff)
mesa: move the NullBufferObj from GLcontext to gl_shared_state
Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state.
Diffstat (limited to 'src/mesa/main/shared.c')
-rw-r--r--src/mesa/main/shared.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index ae8dd2a8364..759883743da 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -33,6 +33,7 @@
#include "mtypes.h"
#include "hash.h"
#include "arrayobj.h"
+#include "bufferobj.h"
#include "shared.h"
#include "shader/program.h"
#include "shader/shader_api.h"
@@ -92,6 +93,13 @@ _mesa_alloc_shared_state(GLcontext *ctx)
shared->BufferObjects = _mesa_NewHashTable();
#endif
+ /* Allocate the default buffer object and set refcount so high that
+ * it never gets deleted.
+ * XXX with recent/improved refcounting this may not longer be needed.
+ */
+ shared->NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
+ shared->NullBufferObj->RefCount = 1000;
+
shared->ArrayObjects = _mesa_NewHashTable();
/* Create default texture objects */
@@ -341,6 +349,10 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
_mesa_DeleteHashTable(shared->RenderBuffers);
#endif
+#if FEATURE_ARB_vertex_buffer_object
+ _mesa_delete_buffer_object(ctx, shared->NullBufferObj);
+#endif
+
/*
* Free texture objects (after FBOs since some textures might have
* been bound to FBOs).