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authorPaul Berry <[email protected]>2013-06-17 06:18:59 +0300
committerPaul Berry <[email protected]>2013-08-01 20:23:25 -0700
commite62ca571999304e1ab25923cc0e351137bd64f16 (patch)
tree5e62cb6f9d3e6879a0a134cc8663dfb0ecb6869e /src/mesa/main/shared.c
parentbd85ba08bc0593e3fb53003209a3d569d006a98e (diff)
main: Fix delete_shader_cb() for geometry shaders
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shared.c')
-rw-r--r--src/mesa/main/shared.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 5ef88098f82..2f73cf3caf2 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -218,7 +218,8 @@ delete_shader_cb(GLuint id, void *data, void *userData)
{
struct gl_context *ctx = (struct gl_context *) userData;
struct gl_shader *sh = (struct gl_shader *) data;
- if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
+ if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER ||
+ sh->Type == GL_GEOMETRY_SHADER) {
ctx->Driver.DeleteShader(ctx, sh);
}
else {