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authorOliver McFadden <[email protected]>2012-09-11 11:15:14 +0300
committerOliver McFadden <[email protected]>2012-09-15 12:57:52 +0300
commit961fcc45adab2e803e45c4e1d8e5b9f1a36b4b18 (patch)
tree5d4f0d9bef58ecba1ff83d1ef1c343e507ae27b7 /src/mesa/main/shared.c
parentdd44f80f81344d0cbcb159f25e0c57a387d61cfa (diff)
mesa: remove FEATURE_ATI_fragment_shader define.
Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/shared.c')
-rw-r--r--src/mesa/main/shared.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 6b23a131e97..fab2995a49c 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -31,9 +31,7 @@
#include "mfeatures.h"
#include "mtypes.h"
#include "hash.h"
-#if FEATURE_ATI_fragment_shader
#include "atifragshader.h"
-#endif
#include "bufferobj.h"
#include "shared.h"
#include "program/program.h"
@@ -75,10 +73,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
gl_fragment_program(ctx->Driver.NewProgram(ctx,
GL_FRAGMENT_PROGRAM_ARB, 0));
-#if FEATURE_ATI_fragment_shader
shared->ATIShaders = _mesa_NewHashTable();
shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
-#endif
shared->ShaderObjects = _mesa_NewHashTable();
@@ -164,7 +160,6 @@ delete_program_cb(GLuint id, void *data, void *userData)
}
-#if FEATURE_ATI_fragment_shader
/**
* Callback for deleting an ATI fragment shader object.
* Called by _mesa_HashDeleteAll().
@@ -176,7 +171,6 @@ delete_fragshader_cb(GLuint id, void *data, void *userData)
struct gl_context *ctx = (struct gl_context *) userData;
_mesa_delete_ati_fragment_shader(ctx, shader);
}
-#endif
/**
@@ -316,11 +310,9 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
_mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
-#if FEATURE_ATI_fragment_shader
_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
_mesa_DeleteHashTable(shared->ATIShaders);
_mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
-#endif
_mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
_mesa_DeleteHashTable(shared->BufferObjects);