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authorBrian Paul <[email protected]>2012-10-27 09:13:03 -0600
committerBrian Paul <[email protected]>2012-10-29 17:56:05 -0600
commitaab0ea935290cdbf6c74e4d001d4bbc8178fc14a (patch)
tree96a1e19fca190417a34653adb613c965658e8ab0 /src/mesa/main/shared.c
parent1e46d810c839c8dcfa4201bbbd2d967011046560 (diff)
mesa: remove array size so the static assert can work
With the explit NUM_TEXTURE_TARGETS array size, the assertion that Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements were missing. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/shared.c')
-rw-r--r--src/mesa/main/shared.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index fab2995a49c..2d2f7bd1d78 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -89,7 +89,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
/* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
- static const GLenum targets[NUM_TEXTURE_TARGETS] = {
+ static const GLenum targets[] = {
GL_TEXTURE_BUFFER,
GL_TEXTURE_2D_ARRAY_EXT,
GL_TEXTURE_1D_ARRAY_EXT,