diff options
author | Brian <[email protected]> | 2006-12-19 17:59:32 -0700 |
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committer | Brian <[email protected]> | 2006-12-19 17:59:32 -0700 |
commit | 46b06bdb2664b7a553fdc9e30367001ab39db804 (patch) | |
tree | 93efc7044f5b22f1b01a3f2e480fba4412c3aa3a /src/mesa/main/shaders.h | |
parent | 2e76f0a846b8273843dca701543f1cba70284751 (diff) |
Massive re-org of GLSL-related API functions.
Added new GLSL functions to struct dd_function_table.
main/shaders.c calls GLSL functions through the dd_function_table.
shader/shader_api.c implements the API functions.
Other assorted changes, fixes everywhere else.
Diffstat (limited to 'src/mesa/main/shaders.h')
-rw-r--r-- | src/mesa/main/shaders.h | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/src/mesa/main/shaders.h b/src/mesa/main/shaders.h new file mode 100644 index 00000000000..a098c4c3315 --- /dev/null +++ b/src/mesa/main/shaders.h @@ -0,0 +1,241 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SHADERS_H +#define SHADERS_H + + +#include "glheader.h" +#include "mtypes.h" + + +extern void GLAPIENTRY +_mesa_DeleteObjectARB(GLhandleARB obj); + +extern GLhandleARB GLAPIENTRY +_mesa_GetHandleARB(GLenum pname); + +extern void GLAPIENTRY +_mesa_DetachObjectARB (GLhandleARB, GLhandleARB); + +extern GLhandleARB GLAPIENTRY +_mesa_CreateShaderObjectARB (GLenum); + +extern void GLAPIENTRY +_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); + +extern void GLAPIENTRY +_mesa_CompileShaderARB (GLhandleARB); + +extern GLhandleARB GLAPIENTRY +_mesa_CreateProgramObjectARB (void); + +extern void GLAPIENTRY +_mesa_AttachObjectARB (GLhandleARB, GLhandleARB); + +extern void GLAPIENTRY +_mesa_LinkProgramARB (GLhandleARB); + +extern void GLAPIENTRY +_mesa_UseProgramObjectARB (GLhandleARB); + +extern void GLAPIENTRY +_mesa_ValidateProgramARB (GLhandleARB); + +extern void GLAPIENTRY +_mesa_Uniform1fARB (GLint, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform2fARB (GLint, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform1iARB (GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform2iARB (GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform3iARB (GLint, GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *); + +extern void GLAPIENTRY +_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); + +extern GLint GLAPIENTRY +_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *); + +extern void GLAPIENTRY +_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); + +#if FEATURE_ARB_vertex_shader + +extern void GLAPIENTRY +_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); + +extern GLint GLAPIENTRY +_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *); + +#endif /* FEATURE_ARB_vertex_shader */ + + +/* 2.0 */ +extern void GLAPIENTRY +_mesa_AttachShader(GLuint program, GLuint shader); + +extern GLuint GLAPIENTRY +_mesa_CreateShader(GLenum); + +extern GLuint GLAPIENTRY +_mesa_CreateProgram(void); + +extern void GLAPIENTRY +_mesa_DeleteProgram(GLuint program); + +extern void GLAPIENTRY +_mesa_DeleteShader(GLuint shader); + +extern void GLAPIENTRY +_mesa_DetachShader(GLuint program, GLuint shader); + +extern void GLAPIENTRY +_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj); + +extern void GLAPIENTRY +_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + +extern void GLAPIENTRY +_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + +extern GLboolean GLAPIENTRY +_mesa_IsProgram(GLuint program); + +extern GLboolean GLAPIENTRY +_mesa_IsShader(GLuint shader); + + + +/* 2.1 */ +extern void GLAPIENTRY +_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + + +/*** XXXX temporary here ! */ +extern void +_mesa_init_shader_state(GLcontext *ctx); + + +#endif /* SHADERS_H */ |