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author | Brian Paul <[email protected]> | 2009-10-25 18:06:18 -0600 |
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committer | Brian Paul <[email protected]> | 2009-10-25 18:06:24 -0600 |
commit | 11caea687e3f10ae12d33e44edf84635f73047dd (patch) | |
tree | 36e411b7d118f8033aaccb5a1d148e24bc89306a /src/mesa/main/shaders.h | |
parent | 355b5bde5056297f4f1636850449b91626958408 (diff) |
mesa: choose texture format in core mesa, not drivers
Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's
_mesa_[Copy]TexImage functions instead of in the driver functions.
One less thing for drivers to do.
Diffstat (limited to 'src/mesa/main/shaders.h')
0 files changed, 0 insertions, 0 deletions