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authorBrian Paul <[email protected]>2010-05-25 18:40:09 -0600
committerBrian Paul <[email protected]>2010-05-25 21:18:32 -0600
commit07b0529e55b1883d361f42846fb77e7d8521c746 (patch)
tree72d1f8feb8f9d407468599f31830425a90f5ce27 /src/mesa/main/shaders.c
parent91f841aefc16e9c92afc57f0a64486f26834b972 (diff)
mesa: unsigned int uniform functions (GL3)
Diffstat (limited to 'src/mesa/main/shaders.c')
-rw-r--r--src/mesa/main/shaders.c71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
index 863f878fea8..831712ccf61 100644
--- a/src/mesa/main/shaders.c
+++ b/src/mesa/main/shaders.c
@@ -646,6 +646,77 @@ _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
}
+/** OpenGL 3.0 GLuint-valued functions **/
+void GLAPIENTRY
+_mesa_Uniform1ui(GLint location, GLuint v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Driver.Uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC4);
+}
+
+
+
void GLAPIENTRY
_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)