diff options
author | Keith Whitwell <[email protected]> | 2009-12-21 19:18:41 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-12-21 19:18:41 +0000 |
commit | a5585cb533af3d4e5d5324d5f526447b98597402 (patch) | |
tree | 6706dbb8b4f994b919e247647c3e8853d067b45c /src/mesa/main/shaders.c | |
parent | d288a30610767f87e3e7c069730d4bc255246568 (diff) | |
parent | 574715d8368f99c0a5720a9676385d58d6cfdf30 (diff) |
Merge commit 'origin/master' into i965g-restart
Conflicts:
SConstruct
configs/default
configs/linux-dri
Diffstat (limited to 'src/mesa/main/shaders.c')
-rw-r--r-- | src/mesa/main/shaders.c | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index 96fd8695a59..d0dc7e551c9 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -26,6 +26,12 @@ #include "glheader.h" #include "context.h" #include "shaders.h" +#include "shader/shader_api.h" + + +/** Define this to enable shader substitution (see below) */ +#define SHADER_SUBST 0 + /** @@ -404,7 +410,6 @@ _mesa_read_shader(const char *fname) } - /** * Called via glShaderSource() and glShaderSourceARB() API functions. * Basically, concatenate the source code strings into one long string @@ -418,6 +423,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLint *offsets; GLsizei i, totalLength; GLcharARB *source; + GLuint checksum; if (!shaderObj || string == NULL) { _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); @@ -469,15 +475,16 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, source[totalLength - 1] = '\0'; source[totalLength - 2] = '\0'; - if (0) { + if (SHADER_SUBST) { /* Compute the shader's source code checksum then try to open a file * named newshader_<CHECKSUM>. If it exists, use it in place of the * original shader source code. For debugging. */ - const GLuint checksum = _mesa_str_checksum(source); char filename[100]; GLcharARB *newSource; + checksum = _mesa_str_checksum(source); + sprintf(filename, "newshader_%d", checksum); newSource = _mesa_read_shader(filename); @@ -491,6 +498,12 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, ctx->Driver.ShaderSource(ctx, shaderObj, source); + if (SHADER_SUBST) { + struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); + if (sh) + sh->SourceChecksum = checksum; /* save original checksum */ + } + _mesa_free(offsets); } |