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author | Eric Anholt <[email protected]> | 2009-08-31 10:13:22 -0700 |
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committer | Eric Anholt <[email protected]> | 2009-09-01 20:35:19 -0700 |
commit | 60b08eb1fdf287d28ec66b9282513ab35a61aee0 (patch) | |
tree | 0230f446c99b4957f146289c7295e019e0670ed7 /src/mesa/main/shaders.c | |
parent | a82cd55a5cb1ad617960551560b107edffad1e9a (diff) |
mesa: Make MultiDrawElements submit multiple primitives at once.
Previously, MultiDrawElements just called DrawElements a bunch of times.
By sending several primitives down the pipeline at once, we avoid a bunch
of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and
reduces CPU usage by 70.5% (+/- 2.9%) (n=3).
Reviewed by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/shaders.c')
0 files changed, 0 insertions, 0 deletions