diff options
author | Brian Paul <[email protected]> | 2010-05-25 20:10:09 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-05-25 21:18:33 -0600 |
commit | 962f92611216e304c95e7c089b38d58066236014 (patch) | |
tree | 634ebd8f1f7f656cca4646528d6a0a3e163cb68f /src/mesa/main/shaders.c | |
parent | a017c7ecb7ae7f2fe655374779531d2576e4707d (diff) |
mesa: make a bunch of shader API functions static
Diffstat (limited to 'src/mesa/main/shaders.c')
-rw-r--r-- | src/mesa/main/shaders.c | 239 |
1 files changed, 168 insertions, 71 deletions
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index 831712ccf61..917e295fe15 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -27,6 +27,7 @@ #include "context.h" #include "shaders.h" #include "shader/shader_api.h" +#include "main/dispatch.h" /** Define this to enable shader substitution (see below) */ @@ -48,7 +49,7 @@ -void GLAPIENTRY +static void GLAPIENTRY _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) { GET_CURRENT_CONTEXT(ctx); @@ -56,7 +57,7 @@ _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_AttachShader(GLuint program, GLuint shader) { GET_CURRENT_CONTEXT(ctx); @@ -64,7 +65,7 @@ _mesa_AttachShader(GLuint program, GLuint shader) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB *name) { @@ -73,7 +74,7 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_CompileShaderARB(GLhandleARB shaderObj) { GET_CURRENT_CONTEXT(ctx); @@ -81,7 +82,7 @@ _mesa_CompileShaderARB(GLhandleARB shaderObj) } -GLuint GLAPIENTRY +static GLuint GLAPIENTRY _mesa_CreateShader(GLenum type) { GET_CURRENT_CONTEXT(ctx); @@ -89,7 +90,7 @@ _mesa_CreateShader(GLenum type) } -GLhandleARB GLAPIENTRY +static GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB(GLenum type) { GET_CURRENT_CONTEXT(ctx); @@ -97,7 +98,7 @@ _mesa_CreateShaderObjectARB(GLenum type) } -GLuint GLAPIENTRY +static GLuint GLAPIENTRY _mesa_CreateProgram(void) { GET_CURRENT_CONTEXT(ctx); @@ -105,7 +106,7 @@ _mesa_CreateProgram(void) } -GLhandleARB GLAPIENTRY +static GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(void) { GET_CURRENT_CONTEXT(ctx); @@ -113,7 +114,7 @@ _mesa_CreateProgramObjectARB(void) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_DeleteObjectARB(GLhandleARB obj) { if (obj) { @@ -131,7 +132,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_DeleteProgram(GLuint name) { if (name) { @@ -141,7 +142,7 @@ _mesa_DeleteProgram(GLuint name) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_DeleteShader(GLuint name) { if (name) { @@ -151,7 +152,7 @@ _mesa_DeleteShader(GLuint name) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) { GET_CURRENT_CONTEXT(ctx); @@ -159,7 +160,7 @@ _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_DetachShader(GLuint program, GLuint shader) { GET_CURRENT_CONTEXT(ctx); @@ -167,7 +168,7 @@ _mesa_DetachShader(GLuint program, GLuint shader) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) @@ -178,7 +179,7 @@ _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) @@ -189,7 +190,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) { @@ -198,7 +199,7 @@ _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { @@ -207,7 +208,7 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, } -GLint GLAPIENTRY +static GLint GLAPIENTRY _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) { GET_CURRENT_CONTEXT(ctx); @@ -215,7 +216,7 @@ _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) { @@ -233,7 +234,7 @@ _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -260,7 +261,7 @@ _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, GLfloat *params) { @@ -270,7 +271,7 @@ _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -278,7 +279,7 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -286,7 +287,7 @@ _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { @@ -295,7 +296,7 @@ _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { @@ -304,7 +305,7 @@ _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, GLsizei *length, GLcharARB *sourceOut) { @@ -313,7 +314,7 @@ _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params) { GET_CURRENT_CONTEXT(ctx); @@ -321,7 +322,7 @@ _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params) { GET_CURRENT_CONTEXT(ctx); @@ -340,7 +341,7 @@ _mesa_GetUniformLocation(GLuint program, const GLcharARB *name) #endif -GLhandleARB GLAPIENTRY +static GLhandleARB GLAPIENTRY _mesa_GetHandleARB(GLenum pname) { GET_CURRENT_CONTEXT(ctx); @@ -348,7 +349,7 @@ _mesa_GetHandleARB(GLenum pname) } -GLint GLAPIENTRY +static GLint GLAPIENTRY _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); @@ -356,7 +357,7 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) } -GLboolean GLAPIENTRY +static GLboolean GLAPIENTRY _mesa_IsProgram(GLuint name) { GET_CURRENT_CONTEXT(ctx); @@ -364,7 +365,7 @@ _mesa_IsProgram(GLuint name) } -GLboolean GLAPIENTRY +static GLboolean GLAPIENTRY _mesa_IsShader(GLuint name) { GET_CURRENT_CONTEXT(ctx); @@ -372,7 +373,7 @@ _mesa_IsShader(GLuint name) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_LinkProgramARB(GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); @@ -415,7 +416,7 @@ _mesa_read_shader(const char *fname) * Basically, concatenate the source code strings into one long string * and pass it to ctx->Driver.ShaderSource(). */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) { @@ -508,14 +509,14 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1fARB(GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) { GET_CURRENT_CONTEXT(ctx); @@ -525,7 +526,7 @@ _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { GET_CURRENT_CONTEXT(ctx); @@ -536,7 +537,7 @@ _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { @@ -549,14 +550,14 @@ _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1iARB(GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) { GET_CURRENT_CONTEXT(ctx); @@ -566,7 +567,7 @@ _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) { GET_CURRENT_CONTEXT(ctx); @@ -577,7 +578,7 @@ _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { GET_CURRENT_CONTEXT(ctx); @@ -589,56 +590,56 @@ _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_INT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); @@ -647,14 +648,14 @@ _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) /** OpenGL 3.0 GLuint-valued functions **/ -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) { GET_CURRENT_CONTEXT(ctx); @@ -664,7 +665,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { GET_CURRENT_CONTEXT(ctx); @@ -675,7 +676,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { GET_CURRENT_CONTEXT(ctx); @@ -687,28 +688,28 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); @@ -717,7 +718,7 @@ _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { @@ -725,7 +726,7 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { @@ -733,7 +734,7 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { @@ -745,7 +746,7 @@ _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, /** * Non-square UniformMatrix are OpenGL 2.1 */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -753,7 +754,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -761,7 +762,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -769,7 +770,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -777,7 +778,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -785,7 +786,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -803,7 +804,7 @@ _mesa_UseProgramObjectARB(GLhandleARB program) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ValidateProgramARB(GLhandleARB program) { GET_CURRENT_CONTEXT(ctx); @@ -812,7 +813,7 @@ _mesa_ValidateProgramARB(GLhandleARB program) #ifdef FEATURE_ES2 -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { @@ -821,7 +822,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ReleaseShaderCompiler(void) { GET_CURRENT_CONTEXT(ctx); @@ -829,7 +830,7 @@ _mesa_ReleaseShaderCompiler(void) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) { @@ -838,3 +839,99 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, } #endif + + +/** + * Plug in shader-related functions into API dispatch table. + */ +void +_mesa_init_shader_dispatch(struct _glapi_table *exec) +{ + /* GL_ARB_vertex/fragment_shader */ + SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); + SET_GetHandleARB(exec, _mesa_GetHandleARB); + SET_DetachObjectARB(exec, _mesa_DetachObjectARB); + SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); + SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); + SET_CompileShaderARB(exec, _mesa_CompileShaderARB); + SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); + SET_AttachObjectARB(exec, _mesa_AttachObjectARB); + SET_LinkProgramARB(exec, _mesa_LinkProgramARB); + SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); + SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); + SET_Uniform1fARB(exec, _mesa_Uniform1fARB); + SET_Uniform2fARB(exec, _mesa_Uniform2fARB); + SET_Uniform3fARB(exec, _mesa_Uniform3fARB); + SET_Uniform4fARB(exec, _mesa_Uniform4fARB); + SET_Uniform1iARB(exec, _mesa_Uniform1iARB); + SET_Uniform2iARB(exec, _mesa_Uniform2iARB); + SET_Uniform3iARB(exec, _mesa_Uniform3iARB); + SET_Uniform4iARB(exec, _mesa_Uniform4iARB); + SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); + SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); + SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); + SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); + SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); + SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); + SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); + SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); + SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); + SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); + SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); + SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); + SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); + SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); + SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); + SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); + SET_GetUniformivARB(exec, _mesa_GetUniformivARB); + SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); + + /* OpenGL 2.0 */ + SET_AttachShader(exec, _mesa_AttachShader); + SET_CreateProgram(exec, _mesa_CreateProgram); + SET_CreateShader(exec, _mesa_CreateShader); + SET_DeleteProgram(exec, _mesa_DeleteProgram); + SET_DeleteShader(exec, _mesa_DeleteShader); + SET_DetachShader(exec, _mesa_DetachShader); + SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); + SET_GetProgramiv(exec, _mesa_GetProgramiv); + SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); + SET_GetShaderiv(exec, _mesa_GetShaderiv); + SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); + SET_IsProgram(exec, _mesa_IsProgram); + SET_IsShader(exec, _mesa_IsShader); + + /* OpenGL 2.1 */ + SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); + +#if FEATURE_ARB_vertex_shader + SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); + SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); + SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); +#endif + +#ifdef FEATURE_ES2 + /* XXX finish dispatch */ + (void) _mesa_GetShaderPrecisionFormat; + (void) _mesa_ReleaseShaderCompiler; + (void) _mesa_ShaderBinary; +#endif + + /* OpenGL 3.0 */ + /* XXX finish dispatch */ + (void) _mesa_Uniform1ui; + (void) _mesa_Uniform2ui; + (void) _mesa_Uniform3ui; + (void) _mesa_Uniform4ui; + (void) _mesa_Uniform1uiv; + (void) _mesa_Uniform2uiv; + (void) _mesa_Uniform3uiv; + (void) _mesa_Uniform4uiv; +} |