diff options
author | Paul Berry <[email protected]> | 2014-01-06 20:06:05 -0800 |
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committer | Paul Berry <[email protected]> | 2014-02-05 09:00:34 -0800 |
commit | c61ec8d8e34e9bf30b3c4c84afa08f0a5b66b932 (patch) | |
tree | f660a11f655b3f456e40e0374c7048f105718197 /src/mesa/main/shaderobj.h | |
parent | 28e526d5580739e8b4098cd08c644b9157fdc94c (diff) |
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
This patch adds MESA_SHADER_COMPUTE to the gl_shader_stage enum.
Also, where it is trivial to do so, it adds a compute shader case to
switch statements that switch based on the type of shader. This
avoids "unhandled switch case" compiler warnings.
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.h')
-rw-r--r-- | src/mesa/main/shaderobj.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index 517557088b8..fae8be827c5 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -111,6 +111,8 @@ _mesa_shader_enum_to_shader_stage(GLenum v) return MESA_SHADER_FRAGMENT; case GL_GEOMETRY_SHADER: return MESA_SHADER_GEOMETRY; + case GL_COMPUTE_SHADER: + return MESA_SHADER_COMPUTE; default: ASSERT(0 && "bad value in _mesa_shader_enum_to_shader_stage()"); return MESA_SHADER_VERTEX; |