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authorLucas Stach <[email protected]>2017-09-06 14:30:40 +0200
committerLucas Stach <[email protected]>2017-09-28 17:41:07 +0200
commit15e3657e433f0e370632fdb70889eb6dfafeba34 (patch)
tree85bf13d773a1b4140ae2018733ce541de9ade9ea /src/mesa/main/shaderobj.h
parent69eb93cbb9bc544272300796b6f8d7c8c7502575 (diff)
etnaviv: optimize RS transfers
Currently we are blitting the whole resource when the RS is used to de-/tile a resource. This can be very inefficient for large resources where the transfer is only changing a small part of the resource (happens a lot with glTexSubImage2D). Optimize this by only blitting the tile aligned subregion of the resource, which the transfer is going to change. Signed-off-by: Lucas Stach <[email protected]> Reviewed-By: Wladimir J. van der Laan <[email protected]>
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