diff options
author | Brian Paul <[email protected]> | 2011-09-30 21:03:42 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-10-01 08:16:36 -0600 |
commit | 9520f483b8f1e45fa474674b415554988de5d8d3 (patch) | |
tree | abb7498ff771c9c0b1bc9034365170e2bf416ead /src/mesa/main/shaderobj.h | |
parent | c707ffa587137bda42ed557e2c5f6bb7ee02aca3 (diff) |
mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this
is a good start.
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.h')
-rw-r--r-- | src/mesa/main/shaderobj.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index de7c998cf0e..941841d43ee 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -98,7 +98,7 @@ extern void _mesa_free_shader_state(struct gl_context *ctx); -static INLINE gl_shader_type +static inline gl_shader_type _mesa_shader_type_to_index(GLenum v) { switch (v) { @@ -115,7 +115,7 @@ _mesa_shader_type_to_index(GLenum v) } -static INLINE GLenum +static inline GLenum _mesa_shader_index_to_type(GLuint i) { static const GLenum enums[MESA_SHADER_TYPES] = { |