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author | Paul Berry <[email protected]> | 2014-01-06 19:47:25 -0800 |
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committer | Paul Berry <[email protected]> | 2014-02-05 09:00:31 -0800 |
commit | 28e526d5580739e8b4098cd08c644b9157fdc94c (patch) | |
tree | 72b9d74476bea0537abda8c1d5b6739b60f235da /src/mesa/main/shaderobj.h | |
parent | 79134cb51609724cc4d94ade12dc52a09e2e91db (diff) |
glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.
Linker loops that iterate through all the stages in the pipeline need
to use MESA_SHADER_FRAGMENT as a bound, so that we can add an
additional MESA_SHADER_COMPUTE stage, without it being erroneously
included in the pipeline.
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.h')
0 files changed, 0 insertions, 0 deletions