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authorTimothy Arceri <[email protected]>2016-06-28 09:41:59 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commitfd2b3da5c8cdbc5b00436185a3c03dfb7b7bd853 (patch)
tree7c08cfcdb3d15870a979b5b0641a9a1aeca4c0cd /src/mesa/main/shaderobj.c
parent32c410d2df2b9c9476834bf891cdcf8254bdfb4e (diff)
glsl/main: remove unused params and make function static
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 93fdc669f2f..131d6824df0 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -88,8 +88,8 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
}
}
-void
-_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader)
+static void
+_mesa_init_shader(struct gl_shader *shader)
{
shader->RefCount = 1;
shader->Geom.VerticesOut = -1;
@@ -101,14 +101,14 @@ _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader)
* Allocate a new gl_shader object, initialize it.
*/
struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
+_mesa_new_shader(GLuint name, gl_shader_stage stage)
{
struct gl_shader *shader;
shader = rzalloc(NULL, struct gl_shader);
if (shader) {
shader->Stage = stage;
shader->Name = name;
- _mesa_init_shader(ctx, shader);
+ _mesa_init_shader(shader);
}
return shader;
}