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authorIan Romanick <[email protected]>2013-06-27 18:20:33 -0700
committerKenneth Graunke <[email protected]>2013-06-28 13:35:22 -0700
commit41853b598c0a49b2e75d7013658806d46beceec0 (patch)
tree5071f51bf625d2a3d4e44f7e1307c2a5df7c9e49 /src/mesa/main/shaderobj.c
parentd5b6b7a39ba91f21278a2ad24c4ad00d454c73c6 (diff)
mesa: GL_ARB_texture_storage_multisample is not optional with GL_ARB_texture_multisample
In Mesa, this extension is implemented purely in software. Drivers may *optionally* provide optimized paths. If a driver enables, GL_ARB_texture_multisample, it gets GL_ARB_texture_storage_multisample for free. NOTE: This has the side effect of enabling the extension in Gallium drivers that enable GL_ARB_texture_multisample. v2 (Ken): Still prevent multisample texture targets in TexParameter for implementations that don't support multisampling. Signed-off-by: Ian Romanick <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
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