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authorTimothy Arceri <[email protected]>2016-04-02 12:51:12 +1100
committerTimothy Arceri <[email protected]>2016-04-02 17:10:56 +1100
commit1265e1c4e17dec5c9931fda8b6d44a4006ed1a4c (patch)
treeccd8536971deac76c85aaee507ce2ec6303cefaa /src/mesa/main/shaderobj.c
parentd8855d66f4ae2acf994eae31e59fd2cfa5483627 (diff)
glsl: store stage reference in gl_uniform_block
This allows us to simplify the code and drop InterfaceBlockStageIndex which is a per stage array of integers the size of all blocks in the program combined including duplicates across stages. Adding a stage ref per block will use less memory. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 9a4eb6b56fd..8b9166ceecb 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -295,10 +295,6 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
ralloc_free(shProg->BufferInterfaceBlocks);
shProg->BufferInterfaceBlocks = NULL;
shProg->NumBufferInterfaceBlocks = 0;
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
- ralloc_free(shProg->InterfaceBlockStageIndex[i]);
- shProg->InterfaceBlockStageIndex[i] = NULL;
- }
ralloc_free(shProg->AtomicBuffers);
shProg->AtomicBuffers = NULL;