diff options
author | Ian Romanick <[email protected]> | 2010-10-14 13:28:42 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-10-14 17:16:59 -0700 |
commit | 3322fbaf3b5e305ce00c1d08c26965bb98e0cef0 (patch) | |
tree | 30aba427f916748177148fb74e495619c527e8a6 /src/mesa/main/shaderobj.c | |
parent | 4b4284c9c9b472f750663352485290c22f8c3921 (diff) |
glsl: Slightly change the semantic of _LinkedShaders
Previously _LinkedShaders was a compact array of the linked shaders
for each shader stage. Now it is arranged such that each slot,
indexed by the MESA_SHADER_* defines, refers to a specific shader
stage. As a result, some slots will be NULL. This makes things a
little more complex in the linker, but it simplifies things in other
places.
As a side effect _NumLinkedShaders is removed.
NOTE: This may be a candidate for the 7.9 branch. If there are other
patches that get backported to 7.9 that use _LinkedShader, this patch
should be cherry picked also.
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index e0ffa2f289d..b6594cbe6f0 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -326,10 +326,12 @@ _mesa_free_shader_program_data(struct gl_context *ctx, shProg->TransformFeedback.NumVarying = 0; - for (i = 0; i < shProg->_NumLinkedShaders; i++) { - ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[i]); + for (i = 0; i < MESA_SHADER_TYPES; i++) { + if (shProg->_LinkedShaders[i] != NULL) { + ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[i]); + shProg->_LinkedShaders[i] = NULL; + } } - shProg->_NumLinkedShaders = 0; } |