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authorDave Airlie <[email protected]>2012-03-24 13:33:00 +0000
committerDave Airlie <[email protected]>2012-04-13 17:18:55 +0100
commitf8cf79936b42405a8366613b80e3bde21aadaa02 (patch)
treefc77c2e3bc4976c6cd9e99a02fa7c90b70b25744 /src/mesa/main/shaderobj.c
parenta75c6163e605f35b14f26930dd9227e4f337ec9e (diff)
mesa: add support for ARB_blend_func_extended (v4)
Add implementations of the two API functions, Add a new strings to uint mapping for index bindings Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS v2: Add check in valid_to_render to address case in spec ERRORS. v3: Add index to ir.h so this patch compiles on its own fixup comment v4: fixup Brian's comments The GLSL patch will setup the indices. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 36f208d6c09..7eb6f0bdab0 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -242,6 +242,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
prog->AttributeBindings = string_to_uint_map_ctor();
prog->FragDataBindings = string_to_uint_map_ctor();
+ prog->FragDataIndexBindings = string_to_uint_map_ctor();
#if FEATURE_ARB_geometry_shader4
prog->Geom.VerticesOut = 0;
@@ -319,6 +320,11 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
shProg->FragDataBindings = NULL;
}
+ if (shProg->FragDataIndexBindings) {
+ string_to_uint_map_dtor(shProg->FragDataIndexBindings);
+ shProg->FragDataIndexBindings = NULL;
+ }
+
/* detach shaders */
for (i = 0; i < shProg->NumShaders; i++) {
_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);