diff options
author | Timothy Arceri <[email protected]> | 2017-02-13 09:34:54 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-02-17 11:18:42 +1100 |
commit | e5bb4a0b0f4743fa0a0567991dca751ef49a7200 (patch) | |
tree | 23ac824bb7ecc033145244df6688adbbc1be3f71 /src/mesa/main/shaderobj.c | |
parent | 877194068208a9fb87f7b5513bca85d09be8a20f (diff) |
glsl: use correct shader source in case of cache fallback
The scenario is:
glShaderSource
glCompileShader <-- deferred due to cache hit of shader
glShaderSource <-- with new source code
glAttachShader
glLinkProgram <-- no cache hit for program
At this point we need to compile the original source when we
fallback.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index b41137fbce3..222efc12c4e 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -122,6 +122,7 @@ void _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) { free((void *)sh->Source); + free((void *)sh->FallbackSource); free(sh->Label); ralloc_free(sh); } |