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authorTimothy Arceri <[email protected]>2016-06-30 14:55:40 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commit1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch)
treea21b0de699816ce28de37dd61531a025cc984114 /src/mesa/main/shaderobj.c
parent378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff)
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c32
1 files changed, 29 insertions, 3 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index f3d5c2ee5ba..93fdc669f2f 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -99,7 +99,6 @@ _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader)
/**
* Allocate a new gl_shader object, initialize it.
- * Called via ctx->Driver.NewShader()
*/
struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
@@ -116,6 +115,22 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
/**
+ * Allocate a new gl_linked_shader object.
+ * Called via ctx->Driver.NewShader()
+ */
+struct gl_linked_shader *
+_mesa_new_linked_shader(gl_shader_stage stage)
+{
+ struct gl_linked_shader *shader;
+ shader = rzalloc(NULL, struct gl_linked_shader);
+ if (shader) {
+ shader->Stage = stage;
+ }
+ return shader;
+}
+
+
+/**
* Delete a shader object.
*/
void
@@ -123,6 +138,17 @@ _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
{
free((void *)sh->Source);
free(sh->Label);
+ ralloc_free(sh);
+}
+
+
+/**
+ * Delete a shader object.
+ */
+void
+_mesa_delete_linked_shader(struct gl_context *ctx,
+ struct gl_linked_shader *sh)
+{
_mesa_reference_program(ctx, &sh->Program, NULL);
ralloc_free(sh);
}
@@ -360,7 +386,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
for (sh = 0; sh < MESA_SHADER_STAGES; sh++) {
if (shProg->_LinkedShaders[sh] != NULL) {
- _mesa_delete_shader(ctx, shProg->_LinkedShaders[sh]);
+ _mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[sh]);
shProg->_LinkedShaders[sh] = NULL;
}
}
@@ -436,6 +462,6 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
void
_mesa_init_shader_object_functions(struct dd_function_table *driver)
{
- driver->NewShader = _mesa_new_shader;
+ driver->NewShader = _mesa_new_linked_shader;
driver->LinkShader = _mesa_ir_link_shader;
}