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authorTimothy Arceri <[email protected]>2017-11-08 10:57:21 +1100
committerTimothy Arceri <[email protected]>2017-11-09 12:07:48 +1100
commit6a72eba755fea15a0d97abb913a6315d9d32e274 (patch)
treedbbc8d83ec3c919e77aad495d2a79edaa45d75e4 /src/mesa/main/shaderobj.c
parent9c33533586476693a197b7179552d140d54f23f2 (diff)
mesa: rework how we free gl_shader_program_data
When I introduced gl_shader_program_data one of the intentions was to fix a bug where a failed linking attempt freed data required by a currently active program. However I seem to have failed to finish hooking up the final steps required to have the data hang around. Here we create a fresh instance of gl_shader_program_data every time we link. gl_program has a reference to gl_shader_program_data so it will be freed once the program is no longer active. Cc: "17.2 17.3" <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Neil Roberts <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102177
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c55
1 files changed, 13 insertions, 42 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index e2103bcde49..ce2e3df4fae 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -193,7 +193,6 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
/*** Shader Program object functions ***/
/**********************************************************************/
-
void
_mesa_reference_shader_program_data(struct gl_context *ctx,
struct gl_shader_program_data **ptr,
@@ -209,6 +208,12 @@ _mesa_reference_shader_program_data(struct gl_context *ctx,
if (p_atomic_dec_zero(&oldData->RefCount)) {
assert(ctx);
+ assert(oldData->NumUniformStorage == 0 ||
+ oldData->UniformStorage);
+
+ for (unsigned i = 0; i < oldData->NumUniformStorage; ++i)
+ _mesa_uniform_detach_all_driver_storage(&oldData->UniformStorage[i]);
+
ralloc_free(oldData);
}
@@ -259,13 +264,15 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
}
}
-static struct gl_shader_program_data *
-create_shader_program_data()
+struct gl_shader_program_data *
+_mesa_create_shader_program_data()
{
struct gl_shader_program_data *data;
data = rzalloc(NULL, struct gl_shader_program_data);
- if (data)
+ if (data) {
data->RefCount = 1;
+ data->InfoLog = ralloc_strdup(data, "");
+ }
return data;
}
@@ -286,8 +293,6 @@ init_shader_program(struct gl_shader_program *prog)
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
exec_list_make_empty(&prog->EmptyUniformLocations);
-
- prog->data->InfoLog = ralloc_strdup(prog->data, "");
}
/**
@@ -300,7 +305,7 @@ _mesa_new_shader_program(GLuint name)
shProg = rzalloc(NULL, struct gl_shader_program);
if (shProg) {
shProg->Name = name;
- shProg->data = create_shader_program_data();
+ shProg->data = _mesa_create_shader_program_data();
if (!shProg->data) {
ralloc_free(shProg);
return NULL;
@@ -325,17 +330,6 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
}
}
- shProg->data->linked_stages = 0;
-
- if (shProg->data->UniformStorage) {
- for (unsigned i = 0; i < shProg->data->NumUniformStorage; ++i)
- _mesa_uniform_detach_all_driver_storage(&shProg->data->
- UniformStorage[i]);
- ralloc_free(shProg->data->UniformStorage);
- shProg->data->NumUniformStorage = 0;
- shProg->data->UniformStorage = NULL;
- }
-
if (shProg->UniformRemapTable) {
ralloc_free(shProg->UniformRemapTable);
shProg->NumUniformRemapTable = 0;
@@ -347,29 +341,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
shProg->UniformHash = NULL;
}
- assert(shProg->data->InfoLog != NULL);
- ralloc_free(shProg->data->InfoLog);
- shProg->data->InfoLog = ralloc_strdup(shProg->data, "");
-
- ralloc_free(shProg->data->UniformBlocks);
- shProg->data->UniformBlocks = NULL;
- shProg->data->NumUniformBlocks = 0;
-
- ralloc_free(shProg->data->ShaderStorageBlocks);
- shProg->data->ShaderStorageBlocks = NULL;
- shProg->data->NumShaderStorageBlocks = 0;
-
- if (shProg->data->AtomicBuffers) {
- ralloc_free(shProg->data->AtomicBuffers);
- shProg->data->AtomicBuffers = NULL;
- shProg->data->NumAtomicBuffers = 0;
- }
-
- if (shProg->data->ProgramResourceList) {
- ralloc_free(shProg->data->ProgramResourceList);
- shProg->data->ProgramResourceList = NULL;
- shProg->data->NumProgramResourceList = 0;
- }
+ _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
}
@@ -432,7 +404,6 @@ _mesa_delete_shader_program(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
_mesa_free_shader_program_data(ctx, shProg);
- _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
ralloc_free(shProg);
}