diff options
author | Samuel Iglesias Gonsalvez <[email protected]> | 2015-09-11 12:29:37 +0200 |
---|---|---|
committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-09-29 10:03:47 +0200 |
commit | 6668eb5a451c43ac78a784711cf239fdf7ca75ef (patch) | |
tree | 7aa0ccde2859f251a99ea65d12554cd36ab6eaa0 /src/mesa/main/shaderobj.c | |
parent | 38004eb17ce9663a4343bae4e783e97e73596e9c (diff) |
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Because it counts shader storage blocks too.
v2:
- Use NumBufferInterfaceBlocks instead (Jordan).
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 71d4ed69285..5cd37d7e4c4 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -294,7 +294,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg) ralloc_free(shProg->UniformBlocks); shProg->UniformBlocks = NULL; - shProg->NumUniformBlocks = 0; + shProg->NumBufferInterfaceBlocks = 0; for (i = 0; i < MESA_SHADER_STAGES; i++) { ralloc_free(shProg->UniformBlockStageIndex[i]); shProg->UniformBlockStageIndex[i] = NULL; |