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authorTimothy Arceri <[email protected]>2016-06-30 14:44:59 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commit1591e668e162daf4057a0d44df4e70f19b94fc76 (patch)
tree2d6482014ef8ca198bd15d578d6ffbd2ff32d2da /src/mesa/main/shaderobj.c
parentfd2b3da5c8cdbc5b00436185a3c03dfb7b7bd853 (diff)
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 131d6824df0..0075a6d6429 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -92,9 +92,9 @@ static void
_mesa_init_shader(struct gl_shader *shader)
{
shader->RefCount = 1;
- shader->Geom.VerticesOut = -1;
- shader->Geom.InputType = GL_TRIANGLES;
- shader->Geom.OutputType = GL_TRIANGLE_STRIP;
+ shader->info.Geom.VerticesOut = -1;
+ shader->info.Geom.InputType = GL_TRIANGLES;
+ shader->info.Geom.OutputType = GL_TRIANGLE_STRIP;
}
/**