diff options
author | Timothy Arceri <[email protected]> | 2016-11-20 17:48:27 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-02-17 11:18:43 +1100 |
commit | 0e9991f957e296f46cfff40a94ffba0adf2a58e1 (patch) | |
tree | 107160c7677f968bc1f348f30fda8bd56dae7ea1 /src/mesa/main/shaderobj.c | |
parent | 2f19accc5ecdff29c9300f0eceb420c0b1538b24 (diff) |
glsl: don't reference shader prog data during cache fallback
We already have a reference.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 222efc12c4e..2ca65442726 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -430,7 +430,8 @@ _mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg) { _mesa_free_shader_program_data(ctx, shProg); - _mesa_reference_shader_program_data(ctx, &shProg->data, NULL); + if (!shProg->data->cache_fallback) + _mesa_reference_shader_program_data(ctx, &shProg->data, NULL); ralloc_free(shProg); } |