diff options
author | Ian Romanick <[email protected]> | 2011-11-04 16:08:52 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-11-08 11:10:11 -0800 |
commit | b12b5d9ab5c0153c93ca5ad9cd93cb36e41be4eb (patch) | |
tree | 774cdb05ed2b05230cf54f0e5aadf1a3d836c2e8 /src/mesa/main/shaderobj.c | |
parent | 4464a4b27b66f832acbe52b0a002c04415924c14 (diff) |
linker: Use app-specified fragment data location during linking
Fixes piglit's bindfragdata-link-error.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 9abf606f00f..454007f8353 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -240,6 +240,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog prog->RefCount = 1; prog->AttributeBindings = string_to_uint_map_ctor(); + prog->FragDataBindings = string_to_uint_map_ctor(); #if FEATURE_ARB_geometry_shader4 prog->Geom.VerticesOut = 0; @@ -316,6 +317,11 @@ _mesa_free_shader_program_data(struct gl_context *ctx, shProg->AttributeBindings = NULL; } + if (shProg->FragDataBindings) { + string_to_uint_map_dtor(shProg->FragDataBindings); + shProg->FragDataBindings = NULL; + } + /* detach shaders */ for (i = 0; i < shProg->NumShaders; i++) { _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); |