diff options
author | Iago Toral Quiroga <[email protected]> | 2014-06-06 12:31:30 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2014-06-30 08:08:50 +0200 |
commit | 6d3632c9c9c58f8fe1bae26871432342ccaaaf4b (patch) | |
tree | fe20b6b1117ed4fb4082e20369e7065b8934b3c3 /src/mesa/main/shaderobj.c | |
parent | 598c2e2c83447cf222f96f833569eeb0bd179871 (diff) |
glsl: Store info about geometry shaders that emit vertices to non-zero streams.
On Intel hardware when a geometry shader outputs GL_POINTS primitives we
only need to emit vertex control bits if it emits vertices to non-zero
streams, so use a flag to track this.
This flag will be set to TRUE when a geometry shader calls EmitStreamVertex()
or EndStreamPrimitive() with a non-zero stream parameter in a later patch.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index c6e852c876c..b9feff4a404 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -249,6 +249,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog prog->Geom.InputType = GL_TRIANGLES; prog->Geom.OutputType = GL_TRIANGLE_STRIP; prog->Geom.UsesEndPrimitive = false; + prog->Geom.UsesStreams = false; prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS; |