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authorIago Toral Quiroga <[email protected]>2014-06-06 12:31:30 +0200
committerIago Toral Quiroga <[email protected]>2014-06-30 08:08:50 +0200
commit6d3632c9c9c58f8fe1bae26871432342ccaaaf4b (patch)
treefe20b6b1117ed4fb4082e20369e7065b8934b3c3 /src/mesa/main/shaderobj.c
parent598c2e2c83447cf222f96f833569eeb0bd179871 (diff)
glsl: Store info about geometry shaders that emit vertices to non-zero streams.
On Intel hardware when a geometry shader outputs GL_POINTS primitives we only need to emit vertex control bits if it emits vertices to non-zero streams, so use a flag to track this. This flag will be set to TRUE when a geometry shader calls EmitStreamVertex() or EndStreamPrimitive() with a non-zero stream parameter in a later patch. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index c6e852c876c..b9feff4a404 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -249,6 +249,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
prog->Geom.UsesEndPrimitive = false;
+ prog->Geom.UsesStreams = false;
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;