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authorIan Romanick <[email protected]>2011-08-20 14:26:12 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commit39348bf79fb247eec895c93e52f23afe138be46a (patch)
treeab54c146078a569e77bca80eec86fe251edc42bb /src/mesa/main/shaderobj.c
parent010cc547ca8c1fb2107106b0ad0de560780ce9aa (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index f5f5e701a41..bebf736911f 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -276,7 +276,6 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
_mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
- _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL);
if (shProg->Uniforms) {
_mesa_free_uniform_list(shProg->Uniforms);