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authorEduardo Lima Mitev <[email protected]>2017-11-13 19:44:47 +0100
committerAlejandro PiƱeiro <[email protected]>2018-03-30 09:14:56 +0200
commit22b6b3d0a75406f577dcb6d554c96ed42ee35aff (patch)
tree9f8cab2634db5ca37fe69443d7276e79b47f180a /src/mesa/main/shaderobj.c
parentba975140d3c99b60c63846c3c08bd158f7c95d42 (diff)
mesa: Add a reference to gl_shader_spirv_data to gl_linked_shader
This is a reference to the spirv_data object stored in gl_shader, which stores shader SPIR-V data that is needed during linking too. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 5c1cdd6b27a..834e2a92ec4 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -137,6 +137,7 @@ void
_mesa_delete_linked_shader(struct gl_context *ctx,
struct gl_linked_shader *sh)
{
+ _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
_mesa_reference_program(ctx, &sh->Program, NULL);
ralloc_free(sh);
}